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Devlog
Now that I have Something...
August 05, 2022
by
SaltyTheGeek
Main menu looks okay (at best). I have added a death/game over feature. Now to, honestly, world-build. I am hoping to give about 45 minutes to an hour of legitimate gameplay out of this game. We'll se...
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This is just batty...
August 05, 2022
by
SaltyTheGeek
Added bats to the game. Next thing to tackle is the restarting of a level upon player's death or falling off of the level...
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Getting things more and more easily
July 28, 2022
by
SaltyTheGeek
I think I am at a point that this is starting to feel like a jam game. I am happy with the logic as it stands...maybe I'll refine it later. I got the parallax background working. Now I am off to desig...
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Sorcerer Fixed, Player Moving Smoothly
July 22, 2022
by
SaltyTheGeek
The sorcerer is launching the fireballs at the player. When the sorcerer dies, it has a little flame and sound effect, now. I am starting to like how this fine-tuning is turning out. The next thing to...
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Player Completed...well...not really
July 20, 2022
by
SaltyTheGeek
I've made the player's movement much better. Now there's a falling animation and a "hit the ground" animation and a "stand up" animation. In this release, you can get hit by the fireballs and fall to...
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State Machine Hell... Well, not Anymore
July 14, 2022
by
SaltyTheGeek
I was in state machine hell for about two days... I was pulling out my hair and really not liking how my player's move mechanics was working. Now I have what I think is a solid state mechanic for the...
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